显示窗口、最大化
UGameEngine* gameEngine =Cast<UGameEngine>(GEngine);
if (gameEngine)
{
TSharedPtr<SWindow> windowPtr =gameEngine->GameViewportWindow.Pin();
SWindow *window = windowPtr.Get();
if (window)
{
//window->Maximize();
window->BringToFront(true);
window->ShowWindow();
}
}
最小化
UGameEngine* gameEngine =Cast<UGameEngine>(GEngine);
if (gameEngine)
{
TSharedPtr<SWindow> windowPtr =gameEngine->GameViewportWindow.Pin();
SWindow *window = windowPtr.Get();
if (window)
{
window->Minimize();
}
}