在unity里放三个button,分别放大、缩小、复原的点击响应
Unity中加上代码后,需要将放大缩小复原的GameObject 连接给GameObject 。
放大代码:
using System.Collections;
using System.Collections.Generic;
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class Big_Button : MonoBehaviour, IInputClickHandler
{
public GameObject objBig;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnInputClicked(InputClickedEventData eventData)
{
Vector3 localScale = objBig. transform.localScale;
Vector3 scale = new Vector3(1.1f* localScale.x, 1.1f*localScale.y, 1.1f* localScale.z);
objBig.transform.localScale = scale;
}
}
using System.Collections;
using System.Collections.Generic;
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class Small_Button : MonoBehaviour, IInputClickHandler
{
public GameObject objSmall;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnInputClicked(InputClickedEventData eventData)
{
Vector3 localScale = objSmall.transform.localScale;
Vector3 scale = new Vector3(0.9f * localScale.x, 0.9f * localScale.y, 0.9f * localScale.z);
objSmall.transform.localScale = scale;
}
}
复原代码:
using System.Collections;
using System.Collections.Generic;
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class ResetButton : MonoBehaviour, IInputClickHandler
{
public GameObject objOrigi;
void Start()
{
}
/// <summary>
/// 点击事件(包含手势点击和Clicker设备的点击)
/// </summary>
public void OnInputClicked(InputClickedEventData eventData)
{
Vector3 scale = new Vector3(1, 1, 1);
objOrigi.transform.localScale = scale;
}
}
也可以使用语音,作为输入,来进行缩放复原控制。