traceAltas=Resources.Load("Atlases/Fantasy/My Atlas",typeof(UIAtlas))as UIAtlas;
for( int ii = 0 ; ii < 30;ii++)
{
//12_1图集中的某张小图片名字
UISprite sprite0 = NGUITools.AddSprite(gameObject,traceAltas,"prop1");
sprite0.MakePixelPerfect();//必须有该句话才能正常改变大小
sprite0.transform.localScale = new Vector3(6,6,5);
sprite0.transform.localPosition = new Vector3(454.9026f,0,0);
}
for( int ii = 0 ; ii < 30;ii++)
{
//12_1图集中的某张小图片名字
UISprite sprite0 = NGUITools.AddSprite(gameObject,traceAltas,"prop1");
sprite0.MakePixelPerfect();//必须有该句话才能正常改变大小
sprite0.transform.localScale = new Vector3(6,6,5);
sprite0.transform.localPosition = new Vector3(454.9026f,0,0);
}