Unity UI缩放

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class TouchControl : MonoBehaviour
{
    private RectTransform m_rt;
    private float lastDistance = 0;
    private float nowDistance = 0;
    private Vector2 firstTouch = Vector3.zero;
    private Vector2 secondTouch = Vector3.zero;

    void Start()
    {
        m_rt = GetComponent<RectTransform>();
    }

    void Update()
    {
        if (Input.touchCount > 1)
        {
            if (Input.GetTouch(1).phase == TouchPhase.Began)
            {
                firstTouch = Input.GetTouch(0).position;
                secondTouch = Input.GetTouch(1).position;
                lastDistance = Vector2.Distance(firstTouch, secondTouch);
            }
            if (Input.GetTouch(1).phase == TouchPhase.Moved || Input.GetTouch(0).phase == TouchPhase.Moved)
            {
                firstTouch = Input.GetTouch(0).position;
                secondTouch = Input.GetTouch(1).position;
                nowDistance = Vector2.Distance(firstTouch, secondTouch);
                Vector2 imageScale = new Vector2(m_rt.localScale.x, m_rt.localScale.y);
                float changeScaleDistance = (nowDistance - lastDistance) / 100;
                Vector2 changeScale = new Vector2(changeScaleDistance, changeScaleDistance);
                m_rt.localScale = imageScale + changeScale;
                lastDistance = nowDistance;
                if (Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(1).phase == TouchPhase.Ended)
                {
                    firstTouch = Vector3.zero;
                    secondTouch = Vector3.zero;
                }
            }
        }
    }




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