using UnityEngine;
using System.Collections;
public class beijingyin : MonoBehaviour {
public AudioClip _audio;
public AudioSource ads;
//音量
public float musicVolume;
//public scro
// Use this for initialization
void Start () {
StartCoroutine(AudioSourcePlay(_audio));
//设置默认音量
musicVolume = 0.5F;
}
// Update is called once per frame
void Update () {
}
public IEnumerator AudioSourcePlay(AudioClip adc)
{
ads.clip = adc;
ads.Play();
while (ads.isPlaying)
{
yield return new WaitForSeconds(0f);
}
}
public void kaishi()
{
ads.Play();
using System.Collections;
public class beijingyin : MonoBehaviour {
public AudioClip _audio;
public AudioSource ads;
//音量
public float musicVolume;
//public scro
// Use this for initialization
void Start () {
StartCoroutine(AudioSourcePlay(_audio));
//设置默认音量
musicVolume = 0.5F;
}
// Update is called once per frame
void Update () {
}
public IEnumerator AudioSourcePlay(AudioClip adc)
{
ads.clip = adc;
ads.Play();
while (ads.isPlaying)
{
yield return new WaitForSeconds(0f);
}
}
public void kaishi()
{
ads.Play();