陌的专栏

子非鱼,焉知鱼之乐。

处理模型的闪面

Quality Settings设置

Anti-aliasing 抗锯齿

Anti aliasing improves the appearance of polygon edges, so they are not "jagged", but smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory (there's no cost on the CPU though). The level of anti-aliasing determines how smooth polygon edges are (and how much video memory does it consume).

抗锯齿可以改善多边形边的显示效果,在屏幕上显得平滑而不是锯齿。抗锯齿会占用显卡的性能和显存(不会占用CPU性能)。抗锯齿的级别决定了多边形的边的平滑程度。(也决定了消耗显存的多少)

 
Without anti-aliasing, polygon edges are "jagged".
未开启抗锯齿,多边形的边显示为锯齿状。

 
With 6x anti-aliasing, polygon edges are smoothed out.
开启6倍抗锯齿,边显得平滑。


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版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/juan_bo/article/details/52350198
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