Unity3D 实现录音小案例

http://www.cocoachina.com/special/20170522/19326.html

我们都知道,在Unity中有提供麦克风MicroPhone相关的API,今天小编和大家一起来看一下如何实现录制场景中的声音,并且可以在应用中使用。

1.首先,一起回顾一下快速在游戏中创建音频剪辑,官方文档:https://docs.unity3d.com/ScriptReference/AudioClip.Create.html

1.0 第一步,新建项目并且在场景附加一个TestAudio.cs 组件类;

TestAudio.cs 代码如下:

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class TestAudio : MonoBehaviour {
  
         public string Frequency= "440" ;
         public int Samplerate = 44100;
         public int Position = 0;
  
         void OnGUI()
         {
                 if  (GUI.Button ( new  Rect (10, 10, 100, 100),  "创建音频剪辑" ))
                         CreateAudioSource ();
                 GUI.Label ( new  Rect (10, 200, 100, 100), "Position:" +Position.ToString());
         }
          
         void CreateAudioSource()
         {
                 AudioClip myClip = AudioClip.Create( "MyFirstSound" , Samplerate * 2, 1, Samplerate,  true , OnAudioRead, OnAudioSetPosition);
                 AudioSource aud = GetComponent();
                 aud.clip = myClip;
                 aud.Play();
         }
  
         void OnAudioRead(float[] data)
         {
                 int count = 0;
                 while  (count < data.Length)
                 {
                         data[count] = Mathf.Sign(Mathf.Sin(2 * Mathf.PI * int.Parse(Frequency) * Position / Samplerate));
                         Position++;
                         count++;
                 }
         }
  
         void OnAudioSetPosition(int newPosition)
         {
                 Position = newPosition;
         }
}

 

1.1 第二步,直接运行看结果;

1.1.png

2. 然后,一起学习如何在Unity中调用MicroPhone相关的接口,官方文档:https://docs.unity3d.com/ScriptReference/30_search.html?q=Microphone.IsRecording

2.0 第一步,新建项目并且在场景中附加一个MicroPhoneManager.cs 组件类;

MicroPhoneManager.cs  代码如下:

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
  
public class MicroPhoneManager : MonoBehaviour {
  
  
         public int DeviceLength;
         public string Frequency= "440" ;
         public int Samplerate = 44100;
         public int MicSecond=2;
         string infoLog= "" ;
  
         AudioSource _curAudioSource;
  
         AudioSource CurAudioSource
         {
                 get{
                         if  (_curAudioSource ==  null ) {
                                 _curAudioSource = gameObject.AddComponent ();
                         }
                         return  _curAudioSource;
                 }
         }
  
         #region [public Way]
  
         ///         /// 获取麦克风设备
         ///         public void GetMicrophoneDevice ()
         {
                 string[] mDevice = Microphone.devices;
                 DeviceLength = mDevice.Length;
                 if  (DeviceLength == 0)
                         ShowInfoLog ( "找不到麦克风设备!" );
         }
  
         ///         /// 开始录音
         ///         public void StartRecordAudio ()
         {
                 CurAudioSource.Stop ();
                 CurAudioSource.loop =  false ;
                 CurAudioSource.mute =  true ;
                 CurAudioSource.clip = Microphone.Start ( null true , MicSecond, int.Parse (Frequency));
                 while  (!(Microphone.GetPosition ( null ) > 0)) {
                          
                 }
                 CurAudioSource.Play ();
                 ShowInfoLog ( "开始录音....." );
         }
  
         ///         /// 停止录音
         ///         public void StopRecordAudio ()
         {
                 ShowInfoLog ( "结束录音....." );
                 if  (!Microphone.IsRecording ( null ))
                         return ;
                 Microphone.End ( null );
                 CurAudioSource.Stop ();
                  
         }
  
         ///         /// 回放录音
         ///         public void PlayRecordAudio ()
         {
                 if  (Microphone.IsRecording ( null ))
                         return ;
                 if  (CurAudioSource.clip ==  null )
                         return ;
                 CurAudioSource.mute =  false ;
                 CurAudioSource.loop =  false ;
                 CurAudioSource.Play ();
                 ShowInfoLog ( "播放录音....." );
         }
  
         ///         ///  打印录音信息
         ///         public void PrintRecordData ()
         {
                 if  (Microphone.IsRecording ( null ))
                   return ;
                 byte[] data = GetClipData ();
                 string infoLog =  "total length:"  + data.Length +  " time:"  + CurAudioSource.time; 
                 ShowInfoLog (infoLog); 
         }
  
         ///         /// 获取音频数据
         ///         /// The clip data.        public  byte[] GetClipData ()
         {
                 if  (CurAudioSource.clip ==  null ) {
                         ShowInfoLog ( "缺少音频资源!" );
                         return  null ;
                 }
  
                 float[] samples =  new  float[CurAudioSource.clip.samples];
                 CurAudioSource.clip.GetData (samples, 0);
  
                 byte[] outData =  new  byte[samples.Length * 2];
                 int reScaleFactor = 32767;
  
                 for  (int i = 0; i < samples.Length; i++) {
                         short tempShort = (short)(samples [i] * reScaleFactor);
                         byte[] tempData = System.BitConverter.GetBytes (tempShort);
  
                         outData [i * 2] = tempData [0];
                         outData [i * 2 + 1] = tempData [1];
                 }
                 if  (outData ==  null  || outData.Length 0)
                
                         GUILayout.Label( "录音频率:" ); 
                         Frequency = GUILayout.TextField(Frequency, GUILayout.Width(Screen.width / 5), GUILayout.Height(Screen.height / 20)); 
                         GUILayout.BeginVertical(); 
  
                         if  (ShowGUIButton( "开始录音" )) 
                        
                                 StartRecordAudio ();
                         }
                         if  (ShowGUIButton( "结束录音" )) 
                        
                                 StopRecordAudio ();
                        
                         if  (ShowGUIButton( "回放录音" )) 
                        
                                 PlayRecordAudio ();
                         }
                         if  (ShowGUIButton( "获取录音数据" )) 
                        
                                 PrintRecordData ();
                         }
                                  
                         GUILayout.EndVertical(); 
                
                 GUILayout.Label(infoLog); 
  
         }
  
         #region [Private Way]
  
         ///         /// 显示GUI 按钮
         ///         /// true, if GUI button was shown, false otherwise.        /// Button name.        bool ShowGUIButton (string buttonName)
         {
                 return   GUILayout.Button (buttonName, GUILayout.Height (Screen.height / 20), GUILayout.Width (Screen.width / 5));
         }
  
         void ShowInfoLog (string info)
         {
                 infoLog += info;
                 infoLog +=  "\r\n" ;
         }
  
         #endregion
  
}
}

2.1 第二步,我们可以部署到android/iphone真机上运行,当然也可以直接在PC端运行查看结果;

2.1.0.png

2.1.1.png


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