在我们日常使用输入框的时候,经常的习惯就是按Tab键就能切换到下一个输入框,然而Unity自带的输入框并没有这个设置,需要我们用代码手动操作,废话少说,直接上代码,挂载在输入框上面:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class InputNavigator : MonoBehaviour, ISelectHandler, IDeselectHandler
{
EventSystem system;
private bool _isSelect = false;
void Start()
{
system = EventSystem.current;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab) && _isSelect)
{
print("sss");
Selectable next = null;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
{
next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp();
if (next == null) next = system.lastSelectedGameObject.GetComponent<Selectable>();
}
else
{
next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
if (next == null) next = system.firstSelectedGameObject.GetComponent<Selectable>();
}
if (next != null)
{
InputField inputfield = next.GetComponent<InputField>();
system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
}
else
{
Debug.LogError("找不到下一个控件");
}
}
}
public void OnSelect(BaseEventData eventData)
{
_isSelect = true;
print("选中");
}
public void OnDeselect(BaseEventData eventData)
{
_isSelect = false;
print("没选中");
}
}
是不是很简单,很实用呢?