var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
var x = 0.0;
var y = 0.0;
private var oldPosition1 : Vector2;
private var oldPosition2 : Vector2;
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function Update ()
{
if(Input.touchCount == 1)
{
if(Input.GetTouch(0).phase==TouchPhase.Moved)
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
}
}
if(Input.touchCount >1 )
{
if(Input.GetTouch(0).phase==TouchPhase.Moved||Input.GetTouch(1).phase==TouchPhase.Moved)
{
var tempPosition1 = Input.GetTouch(0).position;
var tempPosition2 = Input.GetTouch(1).position;
if(isEnlarge(oldPosition1,oldPosition2,tempPosition1,tempPosition2))
{
if(distance > 3)
{
distance -= 0.5;
}
}else
{
if(distance < 18.5)
{
distance += 0.5;
}
}
oldPosition1=tempPosition1;
oldPosition2=tempPosition2;
}
}
}
function isEnlarge(oP1 : Vector2,oP2 : Vector2,nP1 : Vector2,nP2 : Vector2) : boolean
{
var leng1 =Mathf.Sqrt((oP1.x-oP2.x)*(oP1.x-oP2.x)+(oP1.y-oP2.y)*(oP1.y-oP2.y));
var leng2 =Mathf.Sqrt((nP1.x-nP2.x)*(nP1.x-nP2.x)+(nP1.y-nP2.y)*(nP1.y-nP2.y));
if(leng1<leng2)
{
return true;
}else
{
return false;
}
}
function LateUpdate () {
if (target) {
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}
Vuforia SDK---- AR开发旋转缩放模型功能
最新推荐文章于 2022-12-14 21:04:25 发布