using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
private GameObject Camera0;
private GameObject Camera1;
private GameObject Camera2;
void Start () {
Camera0=GameObject.Find("Main Camera");
Camera1=GameObject.Find("Camera1");
Camera2=GameObject.Find("Camera2");
}
void OnGUI () {
if(GUILayout.Button("侧面",GUILayout.Height(50))){
Camera0.active=false;
Camera1.active=false;
Camera2.active=true;
}
if(GUILayout.Button("正面",GUILayout.Height(50))){
Camera0.active=false;
Camera1.active=true;
Camera2.active=false;
}
if(GUILayout.Button("阿面",GUILayout.Height(50))){
Camera0.active=true;
Camera1.active=false;
Camera2.active=false;
}
}
}
unity 多相机切换镜头
最新推荐文章于 2024-08-20 13:08:20 发布