Unity UnityWebRequest 下载

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;

public class HttpRequestTest : MonoBehaviour
{
    public string url = "";

    void Update()
    {
        if(Input.GetMouseButtonUp(2))
        {
          
            Debug.Log(name);
            StartCoroutine(LoadFromServer(url));
        }
    }

    IEnumerator LoadFromServer(string url)
    {
        UnityWebRequest request = UnityWebRequest.Get(url);
        request.SendWebRequest();                 //请求下载
        while (!request.isDone)
        {
            Debug.Log(request.downloadProgress);  //下载进度
            yield return 1;
        }
        if (request.isNetworkError||request.isHttpError)
        {
            Debug.Log("有误 = " + request.error);  //下载出错
           
        }
        else if(request.isDone)                  //下载完成
        {
            byte[] bytes = request.downloadHandler.data;  
            
            string name = url.Substring(url.LastIndexOf('/') + 1);

            FileInfo fileInfo = new FileInfo(Application.streamingAssetsPath + "/"+name);

            FileStream fs = fileInfo.Create();
            fs.Write(bytes, 0, bytes.Length);
            fs.Flush();
            fs.Close();
            fs.Dispose();

#if UNITY_EDITOR
            UnityEditor.AssetDatabase.Refresh();            
#endif 
            Debug.Log(url + " 下载完成");
        }
    }
}

 

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