Unity 单例模式(好用)

using UnityEngine;
using System.Collections;

    public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour
    {
        private static volatile T instance;
        private static GameObject _container;
        private static object syncRoot = new object();
        public static T Instance
        {
            get
            {
                if (instance == null)
                {
                    lock (syncRoot)
                    {
                        if (instance == null)
                        {
                            T[] instance1 = FindObjectsOfType<T>();
                            if (instance1 != null)
                            {
                                for (var i = 0; i < instance1.Length; i++)
                                {
                                    Destroy(instance1[i].gameObject);
                                }
                            }
                        }
                    }
                    GameObject go = new GameObject(typeof(T).Name);
                    _container = go;
                    DontDestroyOnLoad(go);
                    instance = go.AddComponent<T>();
                }
                return instance;
            }

        }


        public virtual void Awake()
        {
            T t = gameObject.GetComponent<T>();
            if (t == null)
                t = gameObject.AddComponent<T>();
            if (instance == null)
            {
                DontDestroyOnLoad(gameObject);

                instance = t;
            }
            if (instance != t)
            {
                MonoBehaviour[] monos = gameObject.GetComponents<MonoBehaviour>();
                if (monos.Length > 1)
                {
                    Destroy(t);
                }
                else
                {
                    Destroy(gameObject);
                }
            }
        }
    }

 private void Awake()
    {
        if (_instance == null)
        {
            _instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }
        DontDestroyOnLoad(gameObject);
    }

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值