头像使用了为材质动态加载贴图。为了实现灰色效果,网上找了段着色器。
- Shader "GrayscaleLol" {
- Properties {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
- SubShader {
- Tags { "RenderType"="Opaque" }
- LOD 200
- CGPROGRAM
- #pragma surface surf Lambert
- sampler2D _MainTex;
- struct Input {
- float2 uv_MainTex;
- };
- void surf (Input IN, inout SurfaceOutput o) {
- half4 c = tex2D (_MainTex, IN.uv_MainTex);
- o.Albedo = (c.r + c.g + c.b)/3;
- o.Alpha = c.a;
- }
- ENDCG
- }
- FallBack "Diffuse"
- }