- 添加静态模型组件:UStaticMeshComponent *Mesh;
- 添加响应事件:
UFUNCTION()
void OnHit(AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit);
Mesh->OnComponentHit.AddDynamic(this, &XXXActor::OnHit);
UE4:c++中添加碰撞事件
最新推荐文章于 2024-07-05 11:39:51 发布