public class Script : MonoBehaviour {
public GameObject obj;
public float s;
void Update () {
Ray ray = new Ray();
RaycastHit hit;
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Input.GetMouseButton(0))
{
if (Physics.Raycast(ray,out hit,100))
{
obj.transform.position = new Vector3(hit.point.x,hit.point.y,0);
}
}
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
s += Input.GetAxis("Mouse ScrollWheel");
obj.transform.localScale = new Vector3(s, s, s);
}
if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
s += Input.GetAxis("Mouse ScrollWheel");
obj.transform.localScale = new Vector3(s, s, s);
}
}
}