private GameObject CanvansObj;
// Start is called before the first frame update
void Start()
{
CanvansObj =UIManager.GetInstance().GetCanvans();
//设置 Content 的宽 适应屏幕
RectTransform rectPage = gameObject.GetComponent<RectTransform>();
float height = rectPage.sizeDelta.y;
//获取canvas的宽
float width = CanvansObj.GetComponent<RectTransform>().rect.width;
int ChildCount = transform.childCount;
rectPage.sizeDelta = new Vector2(width*(ChildCount-1), height);
print(gameObject.GetComponent<RectTransform>().rect.width);
}