Properties
{
[HDR]_Color("我是Color",color) = (1,1,1,1)
[Header(i am is header)] _Int("我是Int",int)=1
_Float("我是Float",float)=0.5
_Range("我是Range",range(0,2)) = 0.3
[IntRange]_IntRange("我是intRange",range(0,2)) = 1
[PowerSlider(3)]PowerSlider_Range("我是PowerSlider_Range",range(0,2)) = 0.5
[Toggle]_Range_Toggle("我是_Range_Toggle",range(0,1)) = 0
[Enum(UnityEngine.Rendering.CullMode)]_Range_Enum("我是_Range_Enum",range(0,2))=2
_vector("我是Vector",vector)=(1,0,1,1)
_MainTex("我是2D纹理",2D) = "black"{}
[NoScaleOffset]_MainTex_NoScaleOffset("我是2D纹理",2D) = "black"{}
[Normal]_MainTex_Normal("我是2D纹理(法线贴图)",2D) = "bump"{}
_MainTex_3D("我是3D纹理",3D) = "black"{}
_Cute("我是Cube",Cube) = ""{}
[HideInInspector]_Cute_Hide("我是Cube_Hide",Cube) = ""{}
}
Shader属性定义
最新推荐文章于 2024-06-30 12:38:40 发布