namespace UnityEngine.EventSystems
{
public class PointerEventData : BaseEventData
{
//
// Fields
//
public List<GameObject> hovered;
//
// Properties
//
public PointerEventData.InputButton button {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public int clickCount {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public float clickTime {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public Vector2 delta {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public bool dragging {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public bool eligibleForClick {
[CompilerGenerated]
get;
[CompilerGenerated]
set;
}
public Camera enterEventCamera {
get;
}
public GameObject lastPress {
[CompilerGenerated]
get;
[CompilerGenerated]
private set;
}
public RaycastResult pointerCurrentRaycast {
unity中UnityEngine.EventSystems类PointerEventData包含的属性数据
最新推荐文章于 2024-01-06 16:36:19 发布
本文介绍了Unity中的UnityEngine.EventSystems.PointerEventData类,详细解析了其包含的字段和属性,如button、clickCount、delta等,以及相关的方法如IsPointerMoving、IsScrolling。该类在处理用户输入和交互时起到关键作用,可用于移动对象等功能。
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