for (int i = 0; i < 6; i++)
{
float a = Random.Range(1, 3);
Vector2 b = Random.insideUnitCircle;
Vector2 c = b.normalized;
Vector3 d = new Vector3(transform.position.x+c.x*a, transform.position.y, transform.position.z+c.y*a);
Instantiate(nurse, d,Quaternion.Euler(0,90,0));
}
Unity克隆之以某个点圆心(1,3)
最新推荐文章于 2024-07-19 17:25:59 发布