Unity3d发送邮件

using UnityEngine;
using System.Collections;
using System.Net.Mail;
using System.Net;
using System;
using System.Text;
using System.Net.Mime;

/**
 *  Unity3d发送邮件
 *  需要注意的是在playersetting中需要设置api level 为.net2.0 (.net2.0 subset不支持)
 */

public class SendMailUtil
{
    static SmtpClient smtpClient = null;// 设置smtp协议
    static MailMessage mailMessage_mai = null; //设置邮件信息,要发送的内容
    /// <summary>
    /// 发邮件
    /// </summary>
    /// <param name="smtp">邮箱服务器名称</param>
    /// <param name="affix">附件路径</param>
    /// <param name="from">发件箱地址</param>
    /// <param name="pwd">发件箱密码</param>
    /// <param name="to">收件箱地址</param>
    /// <param name="title">邮件标题</param>
    /// <param name="body">邮件正文</param>
    /// <returns></returns>
    static bool SendMail(string smtp,string affix,
        string from ,string pwd,string to,string title,string body)
    {
        smtpClient = new SmtpClient();
        smtpClient.Host = smtp;
        smtpClient.UseDefaultCredentials = false;
 
        //指定服务器认证
        NetworkCredential network = new NetworkCredential(from,pwd);
        //指定发件人信息,包括邮箱地址和密码
        NetworkCredential nc = new NetworkCredential(from, pwd);
        smtpClient.Credentials = (ICredentialsByHost)(nc); //这个在手机平台不成功
        //指定如何发送邮件
        smtpClient.DeliveryMethod = SmtpDeliveryMethod.Network;
 
        //创建mailMessage对象
        mailMessage_mai = new MailMessage(from,to);
        mailMessage_mai.Subject = title;
 
        //设置正文默认格式为html
        mailMessage_mai.Body = body;
        mailMessage_mai.IsBodyHtml = true;
        mailMessage_mai.BodyEncoding = Encoding.UTF8;
 
        //添加附件
        if (!string.IsNullOrEmpty(affix))
        {
            Attachment data = new Attachment(affix,MediaTypeNames.Application.Octet);
            mailMessage_mai.Attachments.Add(data);
        }
 
        try
        {
            // smtpClient.Send(mailMessage_mai);
            //发送
            smtpClient.SendAsync(mailMessage_mai,"000000000");
            return true;//返回true则发送成功
        }
        catch (Exception)
        {
            return false;//返回false则发送失败
        }
    }

    public static void StartSend()
    {
        string smtp = "smtp.qq.com";

             (如果发送不成功,那么改成 : smtp.exmail.qq.com 这里改成foxmail的服务器) 

        string from = "";
        string pwd = "********";
        string to = "";
        string title = "哈哈";
        string body = "嘿嘿";
        SendMail(smtp, null, from, pwd, to, title, body);
    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值