Unity 时间的具体使用

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {
    public float time1;
    public float time6;
    public float time2;
    public float time3;
    public float time4;
    public float time5;
    public bool is_true=true ;
    public bool is_false;
    public GameObject cube;
     GameObject _Instance;
    // Use this for initialization
    void Start () {
        time3 = 0.25f;
        time4 = 1.25f;
    }

    // Update is called once per frame

    void Update () {

        if (null == _Instance) {
            _Instance = (GameObject)Instantiate (cube, gameObject.transform.position, Quaternion.identity);
        }
        time2 = Time.time;
        time5 = Time.time;
        if (!is_false) {
            if (time6+time4<time5) {
                time6=time5;
                is_false=true ;
            }
            if (time1+time3<time2) {
                time1=time2;
                is_true=!is_true;
                print("is_true="+is_true+"time"+time2);
            }
        }

    }
}
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