using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
public class InvokManager : Singleton<InvokManager> {
private List<MyCallLate> callList = new List<MyCallLate>();
private List<MyCallLate> tempCallList = new List<MyCallLate>();
/// <summary>
/// 添加下帧执行方法
/// </summary>
/// <param name="handle">执行的方法</param>
/// <param name="delayTime">延迟时间</param>
public static void Add(Action handle,float delayTime)
{
Instance.add(handle,delayTime);
}
private void add(Action handle, float delayTime)
{
for (
Unity 函数延迟调用
最新推荐文章于 2024-05-09 11:10:22 发布