主要目的:提高代码复用率 提高效率
常规的单例对象写法
//UI管理器
public class MyUIManager
{
//静态唯一对象
private static MyUIManager _instance;
public static MyUIManager GetInstance()
{
if (_instance == null)
_instance = new MyUIManager();
return _instance;
}
}
//战斗管理器
public class MyFightManager
{
//静态唯一对象
private static MyFightManager _instance;
public static MyFightManager GetInstance()
{
if (_instance == null)
_instance = new MyFightManager();
return _instance;
}
}
改良的单例模式写法,添加一个泛型基类
//通过泛型基类 在基类中实现实例化单例方法
public class BaseInstance
where T : new()
{
private static T _instance;
public static T GetInstance()
{
if (_instance == null)
_instance = new T();
return _instance;
}
}
//任意的单例类 只需要继承基类就可以少些一些代码了
public class MyUIManager : BaseInstance
{
}
public class MyFightManager:BaseInstance
{
}