using UnityEngine;
using System.Collections;
public class Script_08_01 : MonoBehaviour {
// Use this for initialization
void Start ()
{
PlayerPrefs.DeleteAll();
Debug.Log(PlayerPrefs.HasKey("PlayerId"));
this.PlayerId = 8000;
Debug.Log(PlayerPrefs.HasKey("PlayerId"));
this.PlayerName = "Sky";
this.IsOnLine = true;
}
private int PlayerId
{
get
{
return PlayerPrefs.GetInt("PlayerId",0);
}
set
{
PlayerPrefs.SetInt("PlayerId", value);
}
}
private string PlayerName
{
get
{
return PlayerPrefs.GetString("PlayerName","Player");
}
set
{
PlayerPrefs.SetString("PlayerName", value);
}
}
private bool IsOnLine
{
get
{
return PlayerPrefs.GetInt("IsOnLine", 0) == 1;
}
set
{
PlayerPrefs.SetInt("IsOnLine", value ? 1:0);
}
}
}
using System.Collections;
public class Script_08_01 : MonoBehaviour {
// Use this for initialization
void Start ()
{
PlayerPrefs.DeleteAll();
Debug.Log(PlayerPrefs.HasKey("PlayerId"));
this.PlayerId = 8000;
Debug.Log(PlayerPrefs.HasKey("PlayerId"));
this.PlayerName = "Sky";
this.IsOnLine = true;
}
private int PlayerId
{
get
{
return PlayerPrefs.GetInt("PlayerId",0);
}
set
{
PlayerPrefs.SetInt("PlayerId", value);
}
}
private string PlayerName
{
get
{
return PlayerPrefs.GetString("PlayerName","Player");
}
set
{
PlayerPrefs.SetString("PlayerName", value);
}
}
private bool IsOnLine
{
get
{
return PlayerPrefs.GetInt("IsOnLine", 0) == 1;
}
set
{
PlayerPrefs.SetInt("IsOnLine", value ? 1:0);
}
}
}