Start game physics reading, just for fun

  Already Got tired and bored of research.

  Physically based animation, interesting but not that attractive in terms of research. Paper reading, implementation, improving, paper writing, submitting... So what? Maybe no one will use it. I wanna code for real games...  

  Now I'm becoming more interested in game physics engine(bullet?), yep, I will read its source code thoroughly. Before that, I will read some game physics related books, Game Physics(second edition)? Forgot what I read 2 years back. OK, let it be the first book to get started with. At least, reading it in my spare time, just for fun.

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