//RotateAround围绕这某个对象旋转
transform.RotateAround(target.transform.position,Vector3.up,45.0f*Time.deltaTime);
//延自身旋转
transform.Rotate(Vector3.right);
//挂载相机上将跟随锁定目标视角
transform.LookAt(target.transform);
//RotateAround围绕这某个对象旋转
transform.RotateAround(target.transform.position,Vector3.up,45.0f*Time.deltaTime);
//延自身旋转
transform.Rotate(Vector3.right);
//挂载相机上将跟随锁定目标视角
transform.LookAt(target.transform);