痞子龙3D编程

学无止境,三人行必有我师,把这几年收藏的文章都晒出来,大家共享吧!向原创者致敬!察而知不足,严谨,求真,务实;网络收藏夹...

跨平台shader编译的过去、现在和未来

https://zhuanlan.zhihu.com/p/25024372 (本文根据我博客上的文章跨平台shader编译的过去、现在和未来改写。知乎编辑器不支持多个级别的标题,以至于我只能用加粗不加粗来区分了。。。) 很多跨平台游戏引擎都有统一shader的需求。比如...

2017-11-08 19:58:21

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Diffuse irradiance

https://learnopengl.com/#!PBR/IBL/Diffuse-irradiance Diffuse irradiance IBL or image based lighting is a collection of techniques to li...

2017-06-22 10:17:12

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Unreal Engine 4 中的 UI 优化技巧

http://mp.weixin.qq.com/s/bybEHM9tF-jBPxxqXfrPOQ## 2017-05-09 虚幻引擎 Unreal Open Day 2017 活动上 Epic Games 开发者支持工程师郭春飚先生为到场的开发者介绍了在 Unr...

2017-05-11 15:02:55

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Observe rainy world

DECEMBER 10, 2012 19 COMMENTS Version : 1.2 – Living blog – First version was 10 December 2012 This post is the first of a series about sim...

2017-04-10 09:36:59

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AC4: Black Flag Graphics Tech Explained - "The Most Realistic Virtual Ocean You've Ever Seen"

http://www.gamersnexus.net/gg/1205-assassins-creed-4-black-flag-graphics-analysis By Steve Burke Published October 18, 2013 at 7:31 am ...

2017-03-16 11:47:42

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Ocean Simulation

FEBRUARY 19, 2015 / DELUCACODE I love games which can change the entire mechanics of its self by creating a world that is something different....

2017-03-16 11:39:30

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Assassin’s Creed III: The tech behind (or beneath) the action

Assassin's Creed III (ACIII) follows the story and path of Desmond Miles as he uses the Animus once again to relive the memories of his Assassin ance...

2017-03-16 11:39:04

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ATBD Ocean Algorithm

https://darktarget.gsfc.nasa.gov/atbd/ocean-algorithm 4. Algorithm description: ocean 4.1 Strategy The basic strategy of the C6 dark targe...

2017-03-16 11:28:09

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NVIDIA GameWorks and UE4

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4...

2017-02-17 11:56:34

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NVIDIA WaveWorks

https://developer.nvidia.com/waveworks NVIDIA WaveWorks NVIDIA WaveWorks enables developers to deliver a cinematic-qu...

2017-02-17 11:55:23

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ACES学院色彩编码在影片中的应用

https://tieba.baidu.com/p/4472658801?red_tag=1940538372 我们经常在摄像机参数(ARRI,Sony系列)或者许多后期制作系统(比如Davinci Resolve,Lustre,Colorfront,Nuke等)中看到一项参...

2017-02-16 09:35:04

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Academy Color Encoding System

Academy Color Encoding System From Wikipedia, the free encyclopedia The Academy Color Encoding System (ACES) is a color image encoding ...

2017-02-16 09:34:01

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Unreal Engine 4 —— Ghost Mesh Plugin的开发日志

http://blog.csdn.net/noahzuo/article/details/51682254 篇博客讲述了我为UE4构建Ghost Mesh Plugin的开发过程。  Ghost Mesh Plugin已经在Github上开源,传送门。  我已经制作了一个视频...

2017-01-01 15:03:35

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UE4 在C++ 动态生成几何、BSP体、BRUSH ---- MESH_GENERATION

http://www.cnblogs.com/linqing/p/5015549.html Posted on 2015-12-03 11:20 林清 阅读(668) 评论(0) 编辑 收藏 截至UE4  4.10 runtime 无法生成BSP类 ,只能通过自定义的M...

2017-01-01 15:00:05

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UE4 无需切线空间应用凹凸贴图

Unreal Engine 4.9 照亮环境 凹凸贴图(Bump mapping) 最早由一名图形程序员发明(1978 James Blinn),它通过调整后的着色计算 来创建凹凸表面的假象,无需增加几何体。一个新法线取代了 表面法线进行着色。可通过 1d 函数对新...

2016-12-29 20:27:39

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关于ddx/ddy重建法线在edge边沿上的artifacts问题

经验证,原来ddx/ddy这两个操作,在forward rendering与deferred rendering中存在着微妙的应用区别。 在forward rendering中,GPU shader会自动地判断其2x2像素区域是否仅有部分落在当前绘制的三角面所覆盖的光栅化interpolat...

2016-12-29 20:26:21

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Realistic looking bow waves

http://www.planetinaction.com/software/shipwake.htm Home Games Google+ Software About us Contact Realistic looking bow w...

2016-12-21 17:54:19

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Kelvin’s Ship-Wave Pattern

IndexNotations SearchNeed Help?How to CiteCustomizeAnnotate What's New About the Project 36 Integrals with Coalescing SaddlesAp...

2016-12-19 09:09:57

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Ship Kelvin Wake

Wave and Wave Body Interactions Current Chapter Ship Kelvin Wake Next Chapter Linear Wave-Body Interaction Previous Chapter Wavem...

2016-12-19 09:09:07

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Ship wakes: Kelvin or Mach angle?

Ship wakes: Kelvin or Mach angle? M. Rabaud, F. Moisy The V-shaped wakes behind objects moving on calm water is a fascinating wave phenomenon...

2016-12-19 09:08:24

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