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痞子龙3D编程

学无止境,三人行必有我师,把这几年收藏的文章都晒出来,大家共享吧!向原创者致敬!察而知不足,严谨,求真,务实;网络收藏夹

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转载 AC4: Black Flag Graphics Tech Explained - "The Most Realistic Virtual Ocean You've Ever Seen"

http://www.gamersnexus.net/gg/1205-assassins-creed-4-black-flag-graphics-analysisBy Steve Burke Published October 18, 2013 at 7:31 am GAMING FEATURES

2017-03-16 11:47:42 2330

转载 Ocean Simulation

FEBRUARY 19, 2015 / DELUCACODEI love games which can change the entire mechanics of its self by creating a world that is something different. This is what the Mario Galaxy games did by creatin

2017-03-16 11:39:30 2106

转载 Assassin’s Creed III: The tech behind (or beneath) the action

Assassin's Creed III (ACIII) follows the story and path of Desmond Miles as he uses the Animus once again to relive the memories of his Assassin ancestors while fighting the Knight Templars. In ACIII

2017-03-16 11:39:04 1990

转载 ATBD Ocean Algorithm

https://darktarget.gsfc.nasa.gov/atbd/ocean-algorithm4. Algorithm description: ocean4.1 StrategyThe basic strategy of the C6 dark target aerosol retrieval over the ocean (C6-O) is unchan

2017-03-16 11:28:09 1768

转载 Assassin’s Creed III: The tech behind (or beneath) the action

https://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/Assassin's Creed III (ACIII) follows the story and path of Desmond Miles as he uses the Ani

2017-03-16 11:23:17 2043 1

转载 游戏资源提取常用工具索引

常用工具:1、3D Ripper DX:DX模型截取器,原名3D Ripper2、GameAssassin:屏幕模型截取3、sculptris-alpha:导出OBJ4、Susie:支持游戏图片格式最多的看图工具。建议配合ViX、Linar等支持Susie插件的看图工具一起使用,提取图片十分快捷。5、Grapholic:有一定年头的看图软件,不过有部分老游戏的图片格式只有它支持

2017-03-15 19:23:09 24609 1

projgrid-hq.pdf

海洋投影网格实现原理

2020-12-25

GPU Memory Model Overview.pdf

GPU Memory Model Overview.pdf GPU内存模型

2020-12-25

GDC breaking down

GDC breaking down

2020-12-25

9-TEXTURE COMPRESSION TECHNIQUES.pdf

TEXTURE COMPRESSION TECHNIQUES.pdf 贴图压缩技术

2020-12-25

Real-Time Adaptive Scalable TextureCompression for the Web.pdf

Real-Time Adaptive Scalable TextureCompression for the Web.pdf 实时web astc编码压缩

2020-12-25

IMPROVED ENCODING FOR COMPRESSED TEXTURES.pdf

IMPROVED ENCODING FOR COMPRESSED TEXTURES.pdf 贴图压缩的改进方法

2020-12-25

Rendering from Compressed Textures.pdf

Rendering from Compressed Textures.pdf 使用压缩纹理渲染

2020-12-25

ASTC-GDC2013.pdf

ASTC-GDC2013.pdf astc 在GDC 2013的演示文档

2020-12-25

ASTC_User_Guide_102162_0002_01.pdf

ASTC_User_Guide_102162_0002_01.pdf astc 用户使用手册

2020-12-25

KHR_texture_compression_astc_hdr.pdf

KHR_texture_compression_astc_hdr astc 官方说明文件

2020-12-25

DX12DOCEN.chm

Direct3D 12 graphics SDK doc DX12 sdk 官方文档离线缓存 版本

2019-12-18

es_spec_3.2.pdf

OpenGL ES3.2说明书 规格说明书移动图形技术ES 3.2移动图形规范,最大变化一是继续汲取桌面版OpenGL的营养

2019-10-28

Developer_Track_5_ASTC-The_Future_of_Texture_Compression.pdf

Developer_Track_5_ASTC-The_Future_of_Texture_Compression ASTC相关介绍ARM制定的一个新的贴图压缩给格式,官网资料

2019-10-28

PowerVR.Supported+Extensions.OpenGL+ES.EGL.pdf

PowerVR.Supported+Extensions.OpenGL+ES.EGL.pdf opengl 扩展

2018-08-16

Unreal Engine 4 的光和影.docx

Unreal Engine 4 的光和影.docx 全面介绍 UE4中的光照

2018-08-16

Optimizing Texture Transfers

Optimizing Texture Transfers, 英伟达 显卡优化相关文档

2018-08-16

ShadowVolume 体积阴影DEMO

ShadowVolume 体积阴影DEMO

2010-02-05

OpenGL Direct3D 撰写的各种3D图形算法演示

OpenGL Direct3D 撰写的各种3D图形算法演示 OpenGL Direct3D 撰写的各种3D图形算法演示

2010-02-05

ogre+mfc框架程序

ogre+mfc ogre+mfc框架程序

2010-02-05

mfc + opengl

mfc + opengl mfc + opengl 框架程序

2010-02-05

屏幕录像VB源码 录制,播放,生成,编辑

屏幕录像 VB源码 录制,播放,生成,编辑 功能完善

2009-03-13

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