PackageName.h
得到各種文件的擴展名
GetTextMapPackageExtension)
GetTextAssetPackageExtension()
GetAssetPackageExtension()
GetMapPackageExtension()
Paths.cpp
得到各種路徑
RootDir()
ProjectDir()
ProjectUserDir()
ProjectContentDir()
ProjectConfigDir()
ProjectSavedDir()
ProjectIntermediateDir()
MD5加密
FMD5::HashAnsiString(TEXT("someStuff"));
hashi加密
FString HashStringWithSHA1(const FString &InString)
{
FSHAHash StringHash;
FSHA1::HashBuffer(TCHAR_TO_ANSI(*InString), InString.Len(), StringHash.Hash);
return StringHash.ToString();
}
传一个Object蓝图
UPROPERTY(BlueprintReadWrite,EditAnywhere,Category = "XX")
TSubclassOf<class SkillHelperObject>SkillBlueprintHelperObject;
一些新手用方法