如何让turtlebot3的移动障碍物动起来
只需要修改turtlebot3_stage4.launch文件,加入下面这两行。
<node pkg="turtlebot3_dqn" type ="combination_obstacle_1" name="combination_obstacle_1" output="screen"/>
<node pkg="turtlebot3_dqn" type ="combination_obstacle_2" name="combination_obstacle_2" output="screen"/>
<launch>
<arg name="model" default="$(env TURTLEBOT3_MODEL)" doc="model type [burger, waffle, waffle_pi]"/>
<arg name="x_pos" default="-0.7"/>
<arg name="y_pos" default="0.0"/>
<arg name="z_pos" default="0.0"/>
<include file="$(find gazebo_ros)/launch/empty_world.launch">
<arg name="world_name" value="$(find turtlebot3_gazebo)/worlds/turtlebot3_stage_4.world"/>
<arg name="paused" value="false"/>
<arg name="use_sim_time" value="true"/>
<arg name="gui" value="true"/>
<arg name="headless" value="false"/>
<arg name="debug" value="false"/>
</include>
<param name="robot_description" command="$(find xacro)/xacro --inorder $(find turtlebot3_description)/urdf/turtlebot3_$(arg model).urdf.xacro" />
<node name="spawn_urdf" pkg="gazebo_ros" type="spawn_model" args="-urdf -model turtlebot3_burger -x $(arg x_pos) -y $(arg y_pos) -z $(arg z_pos) -param robot_description" />
<node pkg="turtlebot3_dqn" type ="combination_obstacle_1" name="combination_obstacle_1" output="screen"/>
<node pkg="turtlebot3_dqn" type ="combination_obstacle_2" name="combination_obstacle_2" output="screen"/>
</launch>