EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("打开脚本导出目录", GUILayout.MaxWidth(240), GUILayout.Height(30)))
{
string exportPath = Application.dataPath + "/ExportDataByExcel/Scripts/Core/Configs/DataTable/";
Process.Start(exportPath);
}
GUILayout.Space(20);
if (GUILayout.Button("打开TXT导出目录", GUILayout.MaxWidth(240), GUILayout.Height(30)))
{
string exportPath = Application.dataPath + "/ExportDataByExcel/_ResLib/DataTable/";
Process.Start(exportPath);
}
EditorGUILayout.EndHorizontal();
Unity 编辑器布局
最新推荐文章于 2024-07-26 16:18:24 发布