void Update ()
{
//按下鼠标左键时响应该方法
if(Input.GetMouseButtonDown(0))
{
//创建一条射线一摄像机为原点
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
//射线碰撞到游戏地形时
if(Physics.Raycast(ray,out hit))
{
//立方体
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
obj.transform.position = hit.point;
}
}
}