using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class haitao : MonoBehaviour {
// Use this for initialization
void Start () {
StartCoroutine ("haitao01");
StartCoroutine ("haitao02");
StartCoroutine ("haitao03");
}
private float mm;
// Update is called once per frame
void Update () {
mm += Time.deltaTime;
}
IEnumerator haitao01()
{
print ("haitao01");
yield return new WaitForSeconds (5);
print ("haitao01 :"+mm);
}
IEnumerator haitao02()
{
print("haitao02");
yield return new WaitForSeconds (10);
print ("haitao02 :"+mm);
}
IEnumerator haitao03()
{
print ("haitao03");
yield return new WaitForSeconds (15);
print ("haitao03 :"+mm);
}
}
FR:海涛高软(hunk Xu)