unity的商店插件,easy movie texture,非常好用,自带了可以播放全景视频的demo,Demo_Sphere这个场景里的sphere直接可以用,在这里直接贴上控制的代码
加载视频的方法是mpc.Load(url/加载网络播放的网址路径,也可以是“file//:加本地路径” /);
void Start()
{
mpc.OnReady = this .OnReady;
mpc.OnEnd = this .OnEnd;
}
void Update()
{
UpdateMovieSlider();
UpdateMovieTime();
UpdateTotalTime();
}
public Text totalTime;
public Text movieTime;
public Slider movieSlider;
private bool isFinish = false ;
private bool isPlay = false ;
private bool isCtrlMovie = false ;
private int fastbackTemp = 0 ;
private int totaltime = 0 ;
public Button btnPlay, btnPause;
public void UpdateMovieSlider ()
{
if (mpc.GetSeekPosition() != 0 && !isCtrlMovie)
{
float slider = (float )mpc.GetSeekPosition() / (float )mpc.GetDuration();
movieSlider.value = slider;
}
}
public void UpdateTotalTime ()
{
if (this .totalTime.text != null && isPlay)
{
if (totaltime != mpc.GetDuration() / 1000 )
{
totaltime = mpc.GetDuration() / 1000 ;
int min = totaltime / 60 ;
int seconds = totaltime - min * 60 ;
this .totalTime.text = min.ToString("00" ) + ":" + seconds.ToString("00" );
}
}
}
public void UpdateMovieTime ()
{
if (this .movieTime.text != null && isPlay)
{
int movieTime = mpc.GetSeekPosition() / 1000 ;
int min = movieTime / 60 ;
int seconds = movieTime - min * 60 ;
this .movieTime.text = min.ToString("00" ) + ":" + seconds.ToString("00" );
}
}
public void OnDragSlider ()
{
Debug.Log("--> drag!" );
int seekPos = (int )(movieSlider.value * mpc.GetDuration());
mpc.SeekTo(seekPos);
}
public void OnPoniterDownSlider ()
{
Debug.Log("--> down!" );
MoviePause();
isCtrlMovie = true ;
int seekPos = (int )(movieSlider.value * mpc.GetDuration());
mpc.SeekTo(seekPos);
}
public void OnPoniterUpSlider ()
{
Debug.Log("--> up!" );
MoviePlay();
isCtrlMovie = false ;
}
public void MoviePlay ()
{
mpc.Play();
isPlay = true ;
isFinish = false ;
btnPlay.gameObject.SetActive(false );
btnPause.gameObject.SetActive(true );
}
public void MoviePause ()
{
isPlay = false ;
mpc.Pause();
btnPlay.gameObject.SetActive(true );
btnPause.gameObject.SetActive(false );
}
public void MovieStop ()
{
isPlay = false ;
mpc.Stop();
}