using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class sceneload : MonoBehaviour { private Text text1; void Start() { Button btnstart = transform.Find("StartButton").GetComponent<Button>(); btnstart.onClick.AddListener(OnStartScene); Button btn5 = transform.Find("Button5").GetComponent<Button>(); ---------------------------------------------------
btn5.onClick.AddListener(On5);
//btnstart.onClick.AddListener(On5);
text1= transform.Find("Text").GetComponent<Text>(); } public void On5() { text1.text = "5"; } public void OnStartScene() { SceneManager.LoadScene(1); } 不同按钮监听,因为偷懒复制的原因,变量名忽略了,导致一个按钮响应了2个方法.----------------------------------------------------
多个按钮监听
最新推荐文章于 2024-01-06 13:50:09 发布