Update() 是Unity 类中继承了MonoBehaviour,就有的一个方法,每一帧都调用
要在Update方法中,new 对象,并同时添加一个点击事件。每一帧都new GameObject并绑定事件是不可取的,
这些对象只能在Update中new一次, 解决办法是 添加一个变量 flag , 可以用全局变量保存数据
void Update()
{
if(flag)
{
//TODO
flag = false;
}
}
关于给对象绑定事件,对象是new出来的,并且添加了Image,Text等ugui的东西,采用触发器的方式添加一些GameObject的操作
编写一个触发器类,如下
EventTriggerListener.cs
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
/// <summary>
/// Author: wbq
/// 事件触发封装 - 需要什么事件可扩展
/// Event trigger listener.
/// </summary>
public class EventTriggerListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler, IPointerUpHandler
{
public delegate void VoidDelegate(GameObject go);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
static public EventTriggerListener Get(GameObject go)
{
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if (listener == null) listener = go.AddComponent<EventTriggerListener>();
return listener;
}
public void OnPointerClick(PointerEventData eventData)
{
if (onClick != null) onClick(gameObject);
}
public void OnPointerDown(PointerEventData eventData)
{
if (onDown != null) onDown(gameObject);
}
public void OnPointerEnter(PointerEventData eventData)
{
if (onEnter != null) onEnter(gameObject);
}
public void OnPointerExit(PointerEventData eventData)
{
if (onExit != null) onExit(gameObject);
}
public void OnPointerUp(PointerEventData eventData)
{
if (onUp != null) onUp(gameObject);
}
}
如下,new 一个GameObject对象,并添加点击事件
GameObject t2 = (GameObject)Instantiate(msgPrefab);
t2.name = val.ToString();
t2.transform.FindChild("Text").gameObject.GetComponent<Text>().text = val.ToString();
t2.transform.FindChild("Image").gameObject.GetComponent<Image>().GetComponent<Image>().overrideSprite = Resources.Load("puke_prefabs/" + val.ToString(), typeof(Sprite)) as Sprite;
t2.transform.SetParent(Scroll_View_cards.transform.FindChild("Viewport").FindChild("Content").transform);
// 给t2对象添加一个事件触发处理方法
EventTriggerListener.Get(t2).onClick = onClickButtonHandler;
private void onClickButtonHandler(GameObject obj)
{
// obj 就是 上面添加了事件触发的 对象,可以根据对象取出其具体信息
}