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字体替换工具
选择NGUI还是UGUI,选择替换的字体以及字号比例,就可以替换工程目录下所有预制体的字体了
脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEngine.UI;
public class ReplaceFont : EditorWindow
{
private static ReplaceFont window = null;
private static List<string> prefafbPathList = new List<string>();
private static Font targetFont;
private static Font curFont;
private static float fontSizeRatio = 1f;
private static bool isUGUI = true;
[MenuItem("Tools/替换字体")]
public static void CSVCode()
{
if (window == null)
window = EditorWindow.GetWindow(typeof(ReplaceFont)) as ReplaceFont;
GetFiles(new DirectoryInfo(Application.dataPath), "*.prefab", ref prefafbPathList);
window.titleContent = new GUIContent("ReplaceFont");
window.Show();
}
public static void GetFiles(DirectoryInfo directory, string pattern, ref List<string> fileList)
{
if (directory != null && directory.Exists && !string.IsNullOrEmpty(pattern))
{
try
{
foreach (FileInfo info in directory.GetFiles(pattern))
{
string path = info.FullName.ToString();
fileList.Add(path.Substring (path.IndexOf ("Assets")));
}
}
catch (System.Exception)
{
throw;
}
foreach (DirectoryInfo info in directory.GetDirectories())
{
GetFiles(info, pattern, ref fileList);
}
}
}
void OnGUI()
{
EditorGUILayout.BeginHorizontal();
isUGUI = EditorGUILayout.Toggle("UGUI",isUGUI);
isUGUI = EditorGUILayout.Toggle("NGUI", !isUGUI);
EditorGUILayout.EndHorizontal();
curFont = (Font) EditorGUILayout.ObjectField("被替换字体", curFont, typeof(Font), true);
targetFont = (Font) EditorGUILayout.ObjectField("目标字体", targetFont, typeof(Font), true);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("字号比例:");
fontSizeRatio = EditorGUILayout.FloatField(fontSizeRatio);
EditorGUILayout.EndHorizontal();
if(GUILayout.Button("一键替换"))
{
for (int i = 0; i<prefafbPathList.Count; i++)
{
GameObject gameObj = AssetDatabase.LoadAssetAtPath<GameObject>(prefafbPathList[i]);
Change(gameObj);
}
AssetDatabase.SaveAssets();
}
}
public static void Change(GameObject prefab)
{
if(null != prefab)
{
Component[] labels = null;
if(isUGUI)
{
labels = prefab.GetComponentsInChildren<Text>(true);
}
else
{
//labels = prefab.GetComponentsInChildren<UILabel>(true);
}
if(null != labels)
foreach (Object item in labels)
{
if(isUGUI)
{
Text text = (Text)item;
int newFontSize = (int)(text.fontSize * fontSizeRatio);
if (text.font.name == curFont.name)
{
text.font = targetFont;
text.fontSize = newFontSize;
}
}
else
{
// UILabel label = (UILabel)item;
// int newFontSize = (int)(label.fontSize * fontSizeRatio);
// if (label.trueTypeFont.name == curFont.name)
// {
// label.trueTypeFont = targetFont;
// label.fontSize = newFontSize;
// }
}
EditorUtility.SetDirty(item);
}
}
}
}
代码下载
https://github.com/JingFengJi/ReplaceFont.git
以上知识分享,如有错误,欢迎指出,共同学习,共同进步。