RealSense(4)——rs-pointcloud Sample

1.环境配置:

(1)在项目属性管理器中加入C:\Program Files (x86)\Intel RealSense SDK 2.0
目录下的intel.realsense.props文件
如下图:

(2)为引用头文件stb_image_write.h,在项目-属性-VC++目录-包含目录中加入
C:\Program Files (x86)\Intel RealSense SDK 2.0\samples

2.代码如下:


#include "stdafx.h"

// License: Apache 2.0. See LICENSE file in root directory.
// Copyright(c) 2015-2017 Intel Corporation. All Rights Reserved.

#include <librealsense2/rs.hpp> // Include RealSense Cross Platform API
#include "example.hpp"          // Include short list of convenience functions for rendering

#include <algorithm>            // std::min, std::max

// Helper functions
void register_glfw_callbacks(window& app, glfw_state& app_state);

int main(int argc, char * argv[]) try
{
    // Create a simple OpenGL window for rendering:
    window app(1280, 720, "RealSense Pointcloud Example");
    // Construct an object to manage view state
    glfw_state app_state;
    // register callbacks to allow manipulation of the pointcloud
    register_glfw_callbacks(app, app_state);

    // Declare pointcloud object, for calculating pointclouds and texture mappings
    rs2::pointcloud pc;
    // We want the points object to be persistent so we can display the last cloud when a frame drops
    rs2::points points;

    // Declare RealSense pipeline, encapsulating the actual device and sensors
    rs2::pipeline pipe;
    // Start streaming with default recommended configuration
    pipe.start();

    while (app) // Application still alive?
    {
        // Wait for the next set of frames from the camera
        auto frames = pipe.wait_for_frames();

        auto depth = frames.get_depth_frame();

        // Generate the pointcloud and texture mappings
        points = pc.calculate(depth);

        auto color = frames.get_color_frame();

        // For cameras that don't have RGB sensor, we'll map the pointcloud to infrared instead of color
        if (!color)
            color = frames.get_infrared_frame();

        // Tell pointcloud object to map to this color frame
        pc.map_to(color);

        // Upload the color frame to OpenGL
        app_state.tex.upload(color);

        // Draw the pointcloud
        draw_pointcloud(app.width(), app.height(), app_state, points);
    }

    return EXIT_SUCCESS;
}
catch (const rs2::error & e)
{
    std::cerr << "RealSense error calling " << e.get_failed_function() << "(" << e.get_failed_args() << "):\n    " << e.what() << std::endl;
    return EXIT_FAILURE;
}
catch (const std::exception & e)
{
    std::cerr << e.what() << std::endl;
    return EXIT_FAILURE;
}





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