string[] resFiles = AssetDatabase.FindAssets("t:Scene", new string[] { "Assets" });
for (int i = 0; i < resFiles.Length; i++)
{
resFiles[i] = AssetDatabase.GUIDToAssetPath(resFiles[i]);
string fileName = Path.GetFileNameWithoutExtension(resFiles[i]);
Debug.Log(resFiles[i] + " " + fileName);
}