Shader "TransparentCutoff" {
Properties{
_MainTex("Base (RGB)", 2D) = "white" {}
_Cutoff("Cutoff Value",Range(0.01,1)) = 0.5
}
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert alphatest:_Cutoff
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutput o) {
half4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.r;
}
ENDCG
}
FallBack "Diffuse"
}