Unity异步加载场景

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Loading : MonoBehaviour
{
    public Slider progressSlider;     // 进度条Slider组件
    public Text progressTex;          // 显示进度的Text组件      
    private float loadingSpeed = 1;
    private float targetValue;
    private AsyncOperation operation;
    private bool isInitSucceed = false;

    void Start()
    {
        progressSlider.value = 0f;
        progressTex.text = "0%";

        string targetScene = "GameScene";
        if (string.IsNullOrEmpty(targetScene))
        {
            Debug.LogError("TargetScene is Empty!");
            return;
        }

        StartCoroutine(AsyncLoading(targetScene));
        isInitSucceed = true;
    }

    void Update()
    {
        if (!isInitSucceed)
            return;
        targetValue = operation.progress;
        if (operation.progress >= 0.9f)
        {
            targetValue = 1f;
        }

        if (targetValue != progressSlider.value)
        {
            progressSlider.value = Mathf.Lerp(progressSlider.value, targetValue, loadingSpeed * Time.deltaTime);
            if (Mathf.Abs(progressSlider.value - targetValue) < 0.005f)
            {
                progressSlider.value = targetValue;
            }
        }

        progressTex.text = (int) (progressSlider.value * 100) + "%";
        if ((int) (progressSlider.value * 100) >= 100)
        {
            operation.allowSceneActivation = true;
            isInitSucceed = false;
        }
    }

    IEnumerator AsyncLoading(string targetScene)
    {
        operation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(targetScene);
        operation.allowSceneActivation = false;
        yield return operation;
    }
}

 

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