Unity中使用脚本动态创建Mesh(圆锥体)

using System;
using UnityEngine;

public class CreateCircularCone : MonoBehaviour
{

    private float radius = 0.5f;
    private float height = 1.0f;
    private void Start()
    {
        Create();
    }

    private void Create()
    {
        Vector3[] vertices = new Vector3[361];
        for (int i = 0; i < 360; i++)
        {
            vertices[i] = new Vector3((float)Math.Cos(i * Mathf.Deg2Rad) * radius, 0, (float)Math.Sin(i * Mathf.Deg2Rad) * radius);
        }
        vertices[360] = new Vector3(0, height, 0);

        int[] trianglesaaa = new int[(360 + 358) * 3];

        //组合锥体
        int trianglindex = 0;
        for (int i = 0; i < 359; i++)
        {
            trianglesaaa[trianglindex] = i;
            trianglesaaa[trianglindex + 1] = i + 1;
            trianglesaaa[trianglindex + 2] = 360;
            trianglindex += 3;
        }
        trianglesaaa[trianglindex] = 359;
        trianglesaaa[trianglindex + 1] = 0;
        trianglesaaa[trianglindex + 2] = 360;
        trianglindex += 3;

        //组合地面
        for (int i = 0; i < 358; i++)
        {
            trianglesaaa[trianglindex] = i;
            trianglesaaa[trianglindex + 1] = 359;
            trianglesaaa[trianglindex + 2] = i + 1;
            trianglindex += 3;
        }


        Mesh meshaaa = new Mesh();
        meshaaa.vertices = vertices;
        meshaaa.triangles = trianglesaaa;

        GameObject obj = new GameObject();
        obj.AddComponent<MeshFilter>().mesh = meshaaa;
        obj.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Standard"));
    }
}

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