using System;
using UnityEngine;
public class CreateCircularCone : MonoBehaviour
{
private float radius = 0.5f;
private float height = 1.0f;
private void Start()
{
Create();
}
private void Create()
{
Vector3[] vertices = new Vector3[361];
for (int i = 0; i < 360; i++)
{
vertices[i] = new Vector3((float)Math.Cos(i * Mathf.Deg2Rad) * radius, 0, (float)Math.Sin(i * Mathf.Deg2Rad) * radius);
}
vertices[360] = new Vector3(0, height, 0);
int[] trianglesaaa = new int[(360 + 358) * 3];
//组合锥体
int trianglindex = 0;
for (int i = 0; i < 359; i++)
{
trianglesaaa[trianglindex] = i;
trianglesaaa[trianglindex + 1] = i + 1;
trianglesaaa[trianglindex + 2] = 360;
trianglindex += 3;
}
trianglesaaa[trianglindex] = 359;
trianglesaaa[trianglindex + 1] = 0;
trianglesaaa[trianglindex + 2] = 360;
trianglindex += 3;
//组合地面
for (int i = 0; i < 358; i++)
{
trianglesaaa[trianglindex] = i;
trianglesaaa[trianglindex + 1] = 359;
trianglesaaa[trianglindex + 2] = i + 1;
trianglindex += 3;
}
Mesh meshaaa = new Mesh();
meshaaa.vertices = vertices;
meshaaa.triangles = trianglesaaa;
GameObject obj = new GameObject();
obj.AddComponent<MeshFilter>().mesh = meshaaa;
obj.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Standard"));
}
}
Unity中使用脚本动态创建Mesh(圆锥体)
最新推荐文章于 2023-08-28 14:08:49 发布