.cpp
void AC_Test2GameModeBase::BeginPlay()
{
Super::BeginPlay();
//创建一个Fstring
MyString = TEXT("NI HAO"); //使用.h文件已经声明的变量类型时,不用再次声明变量类型,即不用在前再增加“FString”
//Fstring转化成FName
MyName = FName(*MyString);
//Fstring转化成FText
MyText = FText::FromString(MyString);
//FName转化成FString
MyString = MyName.ToString();
//Fname转化成FText
FText MyText2 = FText::FromName(MyName);
//Ftext转化成FString
FString MyString2 = MyText2.ToString();
//FString strFromText = text1.ToString(); //注意这里FTEXT不能直接转化成FName需要转化成FString,然后在转化成FName
}