FString TheString = "String"
FString To Int
int32 NewInt = FCString::Atoi(*TheString);
FString To Float
float NewFloat = FCString::Atoi(*TheString);
FString To bool
bool bNewbool = TestString.ToBool();
FString To char*
TCHAR_TO_UTF8(*content)
FString To Tchar
MyTchar = *MyFString;
FString To uint8
TArray<uint8> AMyActor::UintConvert()
{
FString szMsg = "gest";
TArray<uint8> tr_int8;
TCHAR* pSendData = szMsg.GetCharArray().GetData();
int32 nDataLen = FCString::Strlen(pSendData);
for (int i=0;i<nDataLen;i++)
{
uint8* dst = (uint8*)TCHAR_TO_UTF8(pSendData);//
tr_int8.Add(*dst);
pSendData++;
}
return tr_int8;
}
FString To FName
FName NewName = FName(*TheString);
FString To FText
FText NewText = FText::FromString(TheString);
FString To std::string (需要包含#include <fstream>或者#include <iostream>和using namespace std;)
std::string MyStdString(TCHAR_TO_UTF8(*TheString));
FString To MD5(FString)
FMD5::HashAnsiString(TEXT("someStuff"));
Int To FString
FString NewString = FString::FromInt(MyNewInt);
Float To FString
FString NewString = FString::SanitizeFloat(MyNewFloat);
FText To FString
FString NewString = TestText.ToString();
FName To FString
FString NewString = TestName.ToString();
uint8 To FString
FString AMyActor::UintConvert2()
{
const TArray<uint8>& BinaryArray = {103, 116};
//(Create a string from a byte array!)
const std::string cstr(reinterpret_cast<const char*>(BinaryArray.GetData()), BinaryArray.Num());
//(FString can take in the c_str() of a std::string)
return FString(cstr.c_str());
}
//FString::Printf(TEXT("%s"), UTF8_TO_TCHAR(reinterpret_cast<const char*>(Request.Body.GetData())));
std:string To FString
FString NewString(TestString.c_str());
//(示例std::string TestString = "TestString";)
char to FString
UTF8_TO_TCHAR(char)
TCHAR to FString
TCHAR* dd =TEXT("aa");
FString cc = dd;
TCHAR to std:string
for (TArray<const TCHAR*>& ite : content)
{
const std::string cstr(reinterpret_cast<const char*>(ite.GetData()),ite.Num());
}
FName To FText
NewText = FText::FromName(TestName);
Enum To FString
template<typename TEnum>
FString SlAiDataHandle::GetEnumValueAsString(const FString& Name, TEnum Value)
{
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Name, true);
if (!EnumPtr) {
return FString("InValid");
}
return EnumPtr->GetNameStringByIndex((int32)Value);
}
ESecondCategory SecCategory;
FString CategoryName = GetEnumValueAsString<ESecondCategory>(FString("ESecondCategory"), SecCategory);
FString UKismetNodeHelperLibrary::GetEnumeratorUserFriendlyName(const UEnum* Enum, uint8 EnumeratorValue)
{
if (nullptr != Enum)
{
return Enum->GetDisplayNameTextByValue(EnumeratorValue).ToString();
}
return FName().ToString();
}
EMyEnum::Type MyVariable;
static const UEnum* Enum = StaticEnum<EMyEnum::Type>();
Enum->GetNameStringByValue(MyVariable);
Enum To int32
int32 ChunkStatus = static_cast<int32>EnumAA;
FString To Enum
template<typename TEnum>
TEnum SlAiDataHandle::GetEnumValueFromString(const FString& Name, FString Value)
{
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Name, true);
if (!EnumPtr) {
return TEnum(0);
}
return (TEnum)EnumPtr->GetIndexByName(FName(*FString(Value)));
}
FString CategoryName;
ESecondCategory SecCategory = GetEnumValueFromString<ESecondCategory>(FString("ESecondCategory"), *CategoryName);
FString to FText的NSLOCTEXT
FText Message = FText::Format(
NSLOCTEXT("UnrealClient", "{0}", "{1}"),
FText::FromString(tips),
FText::FromString(TEXT("aa"))
);
std:string To char*
char* name = _strdup(othername.c_str());
std:string To const char*
char* name = othername.c_str();
char* to FString
char+=FString;
char to FString
FString.AppendChar(char);
UnixTime to DateTime
int64 UMyBlueprintFunctionLibrary::NowUnix()
{
return FDateTime::UtcNow().ToUnixTimestamp();
}
DateTime to UnixTime
FDateTime DateTime = FDateTime::FromUnixTimestamp(UnixTime);
int64 to FString
FString::Printf(TEXT("%lld"),time);//time int64
JsonObject to Fstring
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&JsonStr);
FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer);
FString to JsonObject
TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject);
TSharedRef< TJsonReader<> > Reader = TJsonReaderFactory<>::Create(JsonStr);
FJsonSerializer::Deserialize(Reader, JsonObject );