1 新建c++类MyActor
2 MyActor.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class ROTATE_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// declare variables
UPROPERTY(EditAnywhere)
AActor* MyActor2;
};
MyActor.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyActor.h"
// include gameplay statics header file
#include "Kismet/GameplayStatics.h"
// Sets default values
AMyActor::AMyActor()
{
// Set this actor t