ue4 相机移动到指定actor位置 SetViewTargetWithBlend

这篇博客介绍了如何在UE4中创建自定义C++类MyActor,并通过SetViewTargetWithBlend方法实现相机平滑移动到指定Actor的位置,详细讲解了MyActor的头文件和源代码实现,以及设置组件点击运行的步骤。
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1 新建c++类MyActor

2 MyActor.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class ROTATE_API AMyActor : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AMyActor();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	// declare variables
	UPROPERTY(EditAnywhere)
	AActor* MyActor2;
	
};

MyActor.cpp

// Fill out your copyright notice in the Description page of Project Settings.

#include "MyActor.h"
// include gameplay statics header file
#include "Kismet/GameplayStatics.h"

// Sets default values
AMyActor::AMyActor()
{
 	// Set this actor t
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