Unity之JSon

今天简单的研究了一下Json数据的生成与解析,这种格式的数据用得比较多,是键值对<key,value>的形式,用起来比较方便,在刚接触JSon数据时,找了许多相关资料,看了好久也还是不太明白,不过在一同事的帮助下,知道了怎么用MiniJSon来解析Json数据,在这里感谢他的指导。今天主要研究了怎么讲字符串以及数组转换成Json,然后做了解析Json数据的案列。废话不多说了,上代码:

JsonTest.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System;
//using MiniJSON;

public class JsonTest : MonoBehaviour {

	// Use this for initialization
	void Start () {
        MyObject myObject = new MyObject();
        myObject.name = "漩涡鸣人";
        myObject.skills = new string[4];
        myObject.skills[0] = "影分身";
        myObject.skills[1] = "后宫之术";
        myObject.skills[2] = "鸣人连弹";
        myObject.skills[3] = "螺旋丸";

        myObject.object2 = new List<MyObject3>();
        myObject.object2.Add(new MyObject3(0, "佐助"));
        myObject.object2.Add(new MyObject3(1, new List<string>() { "鹿丸","志乃","雏田" }));

        myObject.object1 = new MyObject2() { level = "七代火影" };
        
        //Unity 中自带的将数据转换成Json数据
        string json = JsonUtility.ToJson(myObject);
        Debug.Log(json);
        
        //MiniJSON中的数据字典解析
        IDictionary dic = MiniJSON.Json.Deserialize(json) as IDictionary;
        Debug.Log(dic["name"].ToString());

        IList skills_list = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(dic["skills"])) as IList;
        for (int i = 0; i < skills_list.Count; i++) {
            Debug.Log(skills_list[i]);
        }

        IDictionary object1_Dic = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(dic["object1"])) as IDictionary;
        Debug.Log(object1_Dic["level"]);

        IList object2_list = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(dic["object2"])) as IList;
        //Debug.Log(object2_list[0]);
        for (int i = 0; i < object2_list.Count; i++) {
            IDictionary firendDic = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(object2_list[i])) as IDictionary;
            Debug.Log(firendDic["firendNum"].ToString() + " ****** " + firendDic["companion"]);

            IList firendslist = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(firendDic["firendNames"])) as IList;
            for (int j = 0; j < firendslist.Count; j++) {
                Debug.Log(firendslist[j]);
            }
        }
	}
	
	// Update is called once per frame
	void Update () {
		
	}

}
[Serializable]
public class MyObject {
    public string name;
    public string[] skills;

    public MyObject2 object1;
    public List<MyObject3> object2;
}

[Serializable]
public class MyObject2 {
    public string level;
}

[Serializable]
public class MyObject3 {

    [SerializeField]
    int firendNum;
    [SerializeField]
    List<string> firendNames;

    public MyObject3(int firendNum, List<String> firendNames) {
        this.firendNum = firendNum;
        this.firendNames = firendNames;
    }

    [SerializeField]
    private string companion;
    public MyObject3(int firendNum, string companion)
    {
        // TODO: Complete member initialization
        this.firendNum = firendNum;
        this.companion = companion;
    }
}

运行后的效果图如下:



MiniJson.cs

/*
 * Copyright (c) 2013 Calvin Rien
 *
 * Based on the JSON parser by Patrick van Bergen
 * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
 *
 * Simplified it so that it doesn't throw exceptions
 * and can be used in Unity iPhone with maximum code stripping.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
 
namespace MiniJSON {
    // Example usage:
    //
    //  using UnityEngine;
    //  using System.Collections;
    //  using System.Collections.Generic;
    //  using MiniJSON;
    //
    //  public class MiniJSONTest : MonoBehaviour {
    //      void Start () {
    //          var jsonString = "{ \"array\": [1.44,2,3], " +
    //                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
    //                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
    //                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
    //                          "\"int\": 65536, " +
    //                          "\"float\": 3.1415926, " +
    //                          "\"bool\": true, " +
    //                          "\"null\": null }";
    //
    //          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
    //
    //          Debug.Log("deserialized: " + dict.GetType());
    //          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
    //          Debug.Log("dict['string']: " + (string) dict["string"]);
    //          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
    //          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
    //          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
    //
    //          var str = Json.Serialize(dict);
    //
    //          Debug.Log("serialized: " + str);
    //      }
    //  }
 
    /// <summary>
    /// This class encodes and decodes JSON strings.
    /// Spec. details, see http://www.json.org/
    ///
    /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
    /// All numbers are parsed to doubles.
    /// </summary>
    public static class Json {
        /// <summary>
        /// Parses the string json into a value
        /// </summary>
        /// <param name="json">A JSON string.</param>
        /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
        public static object Deserialize(string json) {
            // save the string for debug information
            if (json == null) {
                return null;
            }
 
            return Parser.Parse(json);
        }
 
        sealed class Parser : IDisposable {
            const string WORD_BREAK = "{}[],:\"";
 
            public static bool IsWordBreak(char c) {
                return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
            }
 
            enum TOKEN {
                NONE,
                CURLY_OPEN,
                CURLY_CLOSE,
                SQUARED_OPEN,
                SQUARED_CLOSE,
                COLON,
                COMMA,
                STRING,
                NUMBER,
                TRUE,
                FALSE,
                NULL
            };
 
            StringReader json;
 
            Parser(string jsonString) {
                json = new StringReader(jsonString);
            }
 
            public static object Parse(string jsonString) {
                using (var instance = new Parser(jsonString)) {
                    return instance.ParseValue();
                }
            }
 
            public void Dispose() {
                json.Dispose();
                json = null;
            }
 
            Dictionary<string, object> ParseObject() {
                Dictionary<string, object> table = new Dictionary<string, object>();
 
                // ditch opening brace
                json.Read();
 
                // {
                while (true) {
                    switch (NextToken) {
                    case TOKEN.NONE:
                        return null;
                    case TOKEN.COMMA:
                        continue;
                    case TOKEN.CURLY_CLOSE:
                        return table;
                    default:
                        // name
                        string name = ParseString();
                        if (name == null) {
                            return null;
                        }
 
                        // :
                        if (NextToken != TOKEN.COLON) {
                            return null;
                        }
                        // ditch the colon
                        json.Read();
 
                        // value
                        table[name] = ParseValue();
                        break;
                    }
                }
            }
 
            List<object> ParseArray() {
                List<object> array = new List<object>();
 
                // ditch opening bracket
                json.Read();
 
                // [
                var parsing = true;
                while (parsing) {
                    TOKEN nextToken = NextToken;
 
                    switch (nextToken) {
                    case TOKEN.NONE:
                        return null;
                    case TOKEN.COMMA:
                        continue;
                    case TOKEN.SQUARED_CLOSE:
                        parsing = false;
                        break;
                    default:
                        object value = ParseByToken(nextToken);
 
                        array.Add(value);
                        break;
                    }
                }
 
                return array;
            }
 
            object ParseValue() {
                TOKEN nextToken = NextToken;
                return ParseByToken(nextToken);
            }
 
            object ParseByToken(TOKEN token) {
                switch (token) {
                case TOKEN.STRING:
                    return ParseString();
                case TOKEN.NUMBER:
                    return ParseNumber();
                case TOKEN.CURLY_OPEN:
                    return ParseObject();
                case TOKEN.SQUARED_OPEN:
                    return ParseArray();
                case TOKEN.TRUE:
                    return true;
                case TOKEN.FALSE:
                    return false;
                case TOKEN.NULL:
                    return null;
                default:
                    return null;
                }
            }
 
            string ParseString() {
                StringBuilder s = new StringBuilder();
                char c;
 
                // ditch opening quote
                json.Read();
 
                bool parsing = true;
                while (parsing) {
 
                    if (json.Peek() == -1) {
                        parsing = false;
                        break;
                    }
 
                    c = NextChar;
                    switch (c) {
                    case '"':
                        parsing = false;
                        break;
                    case '\\':
                        if (json.Peek() == -1) {
                            parsing = false;
                            break;
                        }
 
                        c = NextChar;
                        switch (c) {
                        case '"':
                        case '\\':
                        case '/':
                            s.Append(c);
                            break;
                        case 'b':
                            s.Append('\b');
                            break;
                        case 'f':
                            s.Append('\f');
                            break;
                        case 'n':
                            s.Append('\n');
                            break;
                        case 'r':
                            s.Append('\r');
                            break;
                        case 't':
                            s.Append('\t');
                            break;
                        case 'u':
                            var hex = new char[4];
 
                            for (int i=0; i< 4; i++) {
                                hex[i] = NextChar;
                            }
 
                            s.Append((char) Convert.ToInt32(new string(hex), 16));
                            break;
                        }
                        break;
                    default:
                        s.Append(c);
                        break;
                    }
                }
 
                return s.ToString();
            }
 
            object ParseNumber() {
                string number = NextWord;
 
                if (number.IndexOf('.') == -1) {
                    long parsedInt;
                    Int64.TryParse(number, out parsedInt);
                    return parsedInt;
                }
 
                double parsedDouble;
                Double.TryParse(number, out parsedDouble);
                return parsedDouble;
            }
 
            void EatWhitespace() {
                while (Char.IsWhiteSpace(PeekChar)) {
                    json.Read();
 
                    if (json.Peek() == -1) {
                        break;
                    }
                }
            }
 
            char PeekChar {
                get {
                    return Convert.ToChar(json.Peek());
                }
            }
 
            char NextChar {
                get {
                    return Convert.ToChar(json.Read());
                }
            }
 
            string NextWord {
                get {
                    StringBuilder word = new StringBuilder();
 
                    while (!IsWordBreak(PeekChar)) {
                        word.Append(NextChar);
 
                        if (json.Peek() == -1) {
                            break;
                        }
                    }
 
                    return word.ToString();
                }
            }
 
            TOKEN NextToken {
                get {
                    EatWhitespace();
 
                    if (json.Peek() == -1) {
                        return TOKEN.NONE;
                    }
 
                    switch (PeekChar) {
                    case '{':
                        return TOKEN.CURLY_OPEN;
                    case '}':
                        json.Read();
                        return TOKEN.CURLY_CLOSE;
                    case '[':
                        return TOKEN.SQUARED_OPEN;
                    case ']':
                        json.Read();
                        return TOKEN.SQUARED_CLOSE;
                    case ',':
                        json.Read();
                        return TOKEN.COMMA;
                    case '"':
                        return TOKEN.STRING;
                    case ':':
                        return TOKEN.COLON;
                    case '0':
                    case '1':
                    case '2':
                    case '3':
                    case '4':
                    case '5':
                    case '6':
                    case '7':
                    case '8':
                    case '9':
                    case '-':
                        return TOKEN.NUMBER;
                    }
 
                    switch (NextWord) {
                    case "false":
                        return TOKEN.FALSE;
                    case "true":
                        return TOKEN.TRUE;
                    case "null":
                        return TOKEN.NULL;
                    }
 
                    return TOKEN.NONE;
                }
            }
        }
 
        /// <summary>
        /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
        /// </summary>
        /// <param name="json">A Dictionary<string, object> / List<object></param>
        /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
        public static string Serialize(object obj) {
            return Serializer.Serialize(obj);
        }
 
        sealed class Serializer {
            StringBuilder builder;
 
            Serializer() {
                builder = new StringBuilder();
            }
 
            public static string Serialize(object obj) {
                var instance = new Serializer();
 
                instance.SerializeValue(obj);
 
                return instance.builder.ToString();
            }
 
            void SerializeValue(object value) {
                IList asList;
                IDictionary asDict;
                string asStr;
 
                if (value == null) {
                    builder.Append("null");
                } else if ((asStr = value as string) != null) {
                    SerializeString(asStr);
                } else if (value is bool) {
                    builder.Append((bool) value ? "true" : "false");
                } else if ((asList = value as IList) != null) {
                    SerializeArray(asList);
                } else if ((asDict = value as IDictionary) != null) {
                    SerializeObject(asDict);
                } else if (value is char) {
                    SerializeString(new string((char) value, 1));
                } else {
                    SerializeOther(value);
                }
            }
 
            void SerializeObject(IDictionary obj) {
                bool first = true;
 
                builder.Append('{');
 
                foreach (object e in obj.Keys) {
                    if (!first) {
                        builder.Append(',');
                    }
 
                    SerializeString(e.ToString());
                    builder.Append(':');
 
                    SerializeValue(obj[e]);
 
                    first = false;
                }
 
                builder.Append('}');
            }
 
            void SerializeArray(IList anArray) {
                builder.Append('[');
 
                bool first = true;
 
                foreach (object obj in anArray) {
                    if (!first) {
                        builder.Append(',');
                    }
 
                    SerializeValue(obj);
 
                    first = false;
                }
 
                builder.Append(']');
            }
 
            void SerializeString(string str) {
                builder.Append('\"');
 
                char[] charArray = str.ToCharArray();
                foreach (var c in charArray) {
                    switch (c) {
                    case '"':
                        builder.Append("\\\"");
                        break;
                    case '\\':
                        builder.Append("\\\\");
                        break;
                    case '\b':
                        builder.Append("\\b");
                        break;
                    case '\f':
                        builder.Append("\\f");
                        break;
                    case '\n':
                        builder.Append("\\n");
                        break;
                    case '\r':
                        builder.Append("\\r");
                        break;
                    case '\t':
                        builder.Append("\\t");
                        break;
                    default:
                        int codepoint = Convert.ToInt32(c);
                        if ((codepoint >= 32) && (codepoint <= 126)) {
                            builder.Append(c);
                        } else {
                            builder.Append("\\u");
                            builder.Append(codepoint.ToString("x4"));
                        }
                        break;
                    }
                }
 
                builder.Append('\"');
            }
 
            void SerializeOther(object value) {
                // NOTE: decimals lose precision during serialization.
                // They always have, I'm just letting you know.
                // Previously floats and doubles lost precision too.
                if (value is float) {
                    builder.Append(((float) value).ToString("R"));
                } else if (value is int
                    || value is uint
                    || value is long
                    || value is sbyte
                    || value is byte
                    || value is short
                    || value is ushort
                    || value is ulong) {
                    builder.Append(value);
                } else if (value is double
                    || value is decimal) {
                    builder.Append(Convert.ToDouble(value).ToString("R"));
                } else {
                    SerializeString(value.ToString());
                }
            }
        }
    }
}


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值