让物体跟随鼠标移动

让物体跟随鼠标移动

定义变量

    [HideInInspector] 
    public bool isPressed, isBallThrown;
    [HideInInspector] 
    public Transform currentBall = null;
    private Vector3 mouseStartPos;
    private Vector3 mouseEndPos;
  void Update()
    {
        if (Input.GetMouseButton(0))//&& !isPressed
        {

            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 1000f, 1 << 0))
            {

                if (hit.transform.tag == "Basketball"&&!isPressed)
                {
                    isPressed = true;
                    currentBall = hit.transform;
                   
                    ballRigidbody = currentBall.GetComponent<Rigidbody>();
                    ballRigidbody.isKinematic = true;
                    //    mouseStartPos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screen.z));
                    mouseStartPos = Input.mousePosition;
                    // currentBall.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, tragetScreenPos.z));
                }
            }
            if (currentBall != null)
            {
                Vector3 mousePos = Input.mousePosition;
                mousePos.z = 18.5f;  //tragetScreenPos.z;
                worldPos.x = Camera.main.ScreenToWorldPoint(mousePos).x;
                if (worldPos.x >= bgCamera.ViewportToWorldPoint(new Vector2(1, 0)).x - 0.4f)
                {
                    worldPos.x = bgCamera.ViewportToWorldPoint(new Vector2(1, 0)).x - 0.4f;
                }
                if (worldPos.x <= bgCamera.ViewportToWorldPoint(new Vector2(0, 0)).x + 0.4f)
                {
                    worldPos.x = bgCamera.ViewportToWorldPoint(new Vector2(0, 0)).x + 0.4f;
                }
                worldPos.z = Camera.main.ScreenToWorldPoint(mousePos).z;
                worldPos.y = Camera.main.ScreenToWorldPoint(mousePos).y;
                currentBall.position = worldPos;
            }


        }
        else if (Input.GetMouseButtonUp(0))//&& isPressed
        {
            if (currentBall != null)
            {
                mouseEndPos = Input.mousePosition;
               
                isPressed = false;
                
            }
        }
    }
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