Unity触摸屏TouchPhase多点触碰旋转放大缩小
最近做了一个展厅的项目需要用到触摸屏多点触控,直接上代码
private Touch oldTouch1;
private Touch oldTouch2;
void Update()
{
if (Input.touchCount <= 0)
{
return;
}
if (1 == Input.touchCount)
{
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;
transform.Rotate(Vector3.down * deltaPos.x, Space.World);
transform.Rotate(Vector3.right * deltaPos.y, Space.World);
}
Touch newTouch1 = Input.GetTouch(0);
Touch newTouch2 = Input.GetTouch(1);
if (newTouch2.phase == TouchPhase.Began)
{
oldTouch2 = newTouch2;
oldTouch1 = newTouch1;
return;
}
float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
float offset = newDistance - oldDistance;
float scaleFactor = offset / 100f;
Vector3 localScale = transform.localScale;
Vector3 scale = new Vector3(localScale.x + scaleFactor,
localScale.y + scaleFactor,
localScale.z + scaleFactor);
if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f)
{
transform.localScale = scale;
}
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
}