链接:https://pan.baidu.com/s/1KjAuOZsKTP-v73-bM4AFeg
提取码:odiw
这是我写的一个插件,
效果如下:
源码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchManager : MonoBehaviour {
public GameObject TouchItem;
public Vector3 dir;
public bool touchMove;
public static TouchManager Instance;
void Awake()
{
Instance = this;
}
void Update () {
if (Input.GetMouseButtonDown(0))
{
if (Input.mousePosition.x < 200 && Input.mousePosition.y<200)
touchMove = true;
Debug.Log(Input.mousePosition);
}
if (Input.GetMouseButtonUp(0))
{
touchMove = false;
dir = new Vector3();
TouchItem.transform.localPosition = new Vector3();
}
if (touchMove == true)
{
TouchItem.GetComponent<RectTransform>().position = Input.mousePosition;
dir = Vector3.Normalize(new Vector3(TouchItem.transform.localPosition.x, 0, TouchItem.transform.localPosition.y));
}
}
}
测试: