image赋值
public IEnumerator LoadTexture(GameObject _obj, string path)
{
string filePath = path;
UnityWebRequest request = UnityWebRequest.GetTexture(filePath);
yield return request.Send();
//图片加载完成
Texture2D myTexture = ((DownloadHandlerTexture)request.downloadHandler).texture;
_obj.GetComponent<Image>().sprite = Sprite.Create(myTexture, new Rect(0, 0, 100, 100), Vector2.zero);
}
void Start()
{
StartCoroutine(LoadTexture(obj,“图片地址”));
}